These are the games that i have worked on that is available to try out.
The Cleansing - Versus is a competitive, real time tactic, PvP game with RPG elements, set in a feudal dystopian future. The player takes control of a party of heroes and goes to battle. Raises banners over captured territories to gain capture points and resources. Develped by Grindstone Interactive. Link: http://store.steampowered.com/app/625580/The_Cleansing__Versus/
The Cleansing is made in Unreal Engine 4. I worked from start to finish on all levels and the game in general with:
At Grindstone i´ve filled a large range of different other roles, with everything from pitching to publishers to interviewing new staff/interns.
Payday: The Heist is a cooperative first-person shooter video game developed by Overkill Software and published by Sony Online Entertainment. Slaughterhouse was 1 of the 6 original levels that was released in Payday: The Heist that i designed, scripted and finalised from basic whiteboxed sketchup plans to the fully developed in-game level. I did all of the visual scripting, level balancing, pacing, planning and creation of mission events and objectives. I worked with general optimisation and beutification of the level and did all level lighting etc. I wrote dialogue for the level and worked with planning and necessary level execution of achievements. Animationwise i worked close with the animatiors planning and deciding on animations and performing in-game execution of character and event animations. http://store.steampowered.com/app/24240/PAYDAY_The_Heist/
In general on Payday i worked as a:
The Gameplay in Ayla focuses on gravity and the players ability to manipulate it on the main character, objects or entire areas. Ayla won a Unity Pro License in a indiegame contest on IndieDB. http://www.indiedb.com/games/ayla
http://www.indiedb.com/games/ayla/downloads/ayla-demo <--- download here
Ayla was as a student project on futuregames academy. On Ayla i worked as a:
This is the portfolio of Mathias Cecilgård.
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